The Pillow With Power!

Violet - Pitch Deck

SAKD character

Thanks For Checking Us Out!

We're super excited to introduce you to SAK'D (sacked), the tale of a brave little pillow, and the awesome world our team has worked so hard to create. Almost 6 years of dedication, blood, sweat, and tears have gone into developing a transverse media universe around a truly unforgettable protagonist.

Kelly Eros,
Alchemy Interactive CEO

About Our Team

We’re An Indie-Dev Team Based in Edmonton, Alberta!

A stalwart adventuring party of artists, musicians, composers, game enthusiasts, developers, modelers and animators who have come together to create amazing interactive entertainment and mind-blowing digital experiences.

Game Overview

Sak is a pillow accidentally brought to life, given weapon wielding, spell-casting, monster smashing abilities and sent on a quest to destroy evil and save the Realm of Dreams!

It's a 2d action-adventure puzzle-platformer metroidvania with a colourful cast of characters, dangerous creatures and challenging puzzles. Run, jump, dash and slash through 15 beautifully-detailed and enormous worlds to explore.

Key Features

Combat and magic spells

Combat & Magic Spells

Slay deadly monsters, dodge traps and obstacles, and solve puzzles using a variety of upgradeable skills, martial weapons and six types of powerful elemental magic.

Explore the world

Explore the World

Interact with charming and nefarious characters, uncover treasures, explore ominous and surreal landscapes, and discover never before seen secrets long-lost to the passage of time.

Hand-drawn art style

Hand-Drawn Art Style

Beautifully original hand-drawn art that will immerse you in the story and the world, with the whimsical fun and radiant colour of Saturday-morning cartoons.

Story

Discover your inner wizard and warrior, and define who you are. The narrative unfolds in the Realm of Dreams, a once-tranquil and visually lush medieval-fantasy world, now fragmented and threatened by monsters from the encroaching Realm of Nightmares, at the behest of an evil master.

The story weaves themes of bravery, self-discovery, and the power of dreams, challenging Sak to grow from an average pillow of no renown into a true hero.

The World

The Realm of Dreams is a vast interconnected world with 15 different areas to explore. It has a metroidvania style of level design, full of secrets, treasures, friends and enemies.

Extensive Fun for Everyone

Each area would be around 1 hour or more of gameplay, with approximately 18 hours of main campaign gameplay and lots of replayability. Adjustable difficulty, challenge modes and free DLC enhancements enable us to appeal to a more diverse demographic audience and extend replayability. Parental lock and customization controls to change game elements such as blood vs. feather effects on impacts will also allow for a wider acceptable age range. We're also including extensive regional settings including indigenous Cree language options, and the ability to change Sak's colour and fabric type to further extend the game and the character's appeal to a more diverse global audience.

SAKD target audience character art

Target Audience

SAK'D targets a broad audience of gamers aged from late teens to mid-thirties, encompassing both seasoned players familiar with classic platformers and RPGs and younger game enthusiasts drawn to indie games with unique mechanics and deep narratives.

Market Research

Key messaging art

Unique Selling Proposition (USP): Emphasize SAK'D's unique concept of a pillow protagonist, the integration of elemental magic and role-playing elements, and a visually captivating hand-drawn art style. Narrative Appeal: Extensive background lore and an intriguing storyline set in a realm of dreams and deep, immersive environments.

Community engagement art

Forums and Gaming Communities: Engage with members on platforms like Reddit, Discord, and game-specific forums. Regular updates, Q&A sessions with the developers, and community contests can help build a loyal fan base. Beta Testing Involvement: Release a public beta to gather feedback and create buzz around the game. Use this opportunity to fine-tune gameplay based on community input.

Post-launch strategy art

Content Updates: Continue to release new content like DLCs or free updates that add new puzzles, storylines, and areas to explore. Customer Support: Provide robust customer service to handle queries and issues, ensuring a positive experience for all players. By integrating these strategies, SAK'D can effectively reach its target market, build a dedicated community, and achieve significant sales milestones, ensuring the game's success upon its release and beyond.

Milestones

Where We Are

4 Years in Development

  • Main movement, combat mechanics, inventory
  • Spell system
  • Scene Management
  • Sak (fists, sword, sword and shield, katana)
  • 15 enemies
  • 1 Bossfight (in development)
  • Graveyard environments and props
  • +8 environment
  • Main themes and SFX

Core Development

Months 1-5 (Post-Funding)

  • Whitebox of all 15 levels
  • All bossfights
  • All Enemies behaviours
  • Spells levels
  • Sak Equipment
  • All areas base environments
  • +45 Enemies animations

Alpha

Months 6-9

  • Level Embellishment and QA
  • UX
  • Additional mechanics
  • Props for all the environments
  • All enemies animations and VFX

Beta

Months 10-12

  • QA and Iterations
  • UX iterations
  • Optimization and performance enhancement
  • Finalizing the soundtrack and SFX

Gold

Months 13-14

  • Final optimizations and debugging
  • Pre-Launch marketing material
  • Store set up
  • Press kits

Post Launch

Months 15-17

  • Fix bugs encountered post launch
  • Continue graphic material to promote the game
  • Collaborations with streamers
  • Create additional content: an extra quest & extra items

Suggested Release Price: $24.95CAD

Affordable and Competitive

18k Units

First Month

Initial launch and pre launch sales.

44k Units

First 3 Months

During the first 3 months of streams, and launching an extra quest to the game.

220k Units

Closing First Year
With 6 extra months of development we can release a free DLC on the 9th month.

Without the DLC we estimate around 130k units in the first year of sales.

Please Note: All estimates are based on VG Insights (https://vginsights.com/) average sales for games this size, and just for Steam. A significant additional number of sales can certainly be anticipated with the added publication to other platforms, Nintendo Switch being first and foremost on our target list.

Our Team

Kelly Eros
Kelly Eros

CEO · Game Design

Alejandro Grenias Aguirre
Alejandro ‘Grenias’ Aguirre

Art Direction

Amador Guardado
Amador Guardado

Lead Developer

Brandon Vix
Brandon Vix

Music and SFX

Brittany Eros
Brittany Eros

Administrative & Accounting

Alan Lemus
Alan Lemus

Senior Animator

Roland Baranowski
Roland Baranowski

Senior Unity Developer

Roberto Javier Guajardo
Roberto Javier Guajardo

Senior Unity Developer

Budget

With a destination launch date of Q4 2027, the overall cost of primary development for SAK’D will amount to

Total Budget Estimate:

$285,000CAD

The free DLC could cost us another 6 months of development, and any port could take from 2 to 4 months of development

Competitive Analysis

SAK’D stands out in the puzzle-platformer genre by featuring a unique protagonist, a magically animated pillow named Sak, set in a richly-drawn world where players use elemental magic to navigate and solve puzzles. Unlike its competitors, which often focus on basic platform mechanics, SAK’D integrates a deep narrative with strategic magic use, offering a fresh twist that combines gameplay, art, and story. This distinctive combination, along with hand-drawn 2D animations and environments, and a narrative that explores profound themes like bravery and the power of dreams, positions SAK’D to attract players of a wide variety of ages and backgrounds seeking a visually unique and intellectually challenging experience in a market filled with both classic and emerging titles.

We hope you can help us to bring SAK’D to life even faster, with all of it's intended visual and gameplay features, and to help us market our game to have the biggest global impact and appeal imaginable! To every console possible, to all players possible. SAK’D is not just a game; it's an incredible transverse media IP full of enormous potential to entertain audiences for years to come.

SAK'D character facing enemies in a fantasy scene

Unleash the power within the pillow!

Play our Demo Here:

https://store.steampowered.com/app/1493870/SAKD/

Reach Out, Let’s Chat!

Kelly Eros · Director of Insight   |   T: 780-983-6051    |    ke***@****************ve.ca

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